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Legend of zelda oot 1.0 rom z64
Legend of zelda oot 1.0 rom z64




Similar instances were also observed with bomchus in the past, notably one back in 2007, over 12 years earlier. We can observe that the object the boomerang is holding changed and was replaced by a door. In October 2019, Glitches0and0stuff noticed a weird behaviour of boomerang when changing rooms while it is grabbing an object. I think this new TAS also has around 20,000 re-records in reality. Although the bk2 file indicates 9,432 re-records, it is actually much more than that because I reproduced some inputs from my previous TAS, which has 20,793 re-records. The final time for this run is 6:37.33, which is 16.94 seconds faster than my previous TAS, and 13 minutes and 32 seconds faster than the previous official submission on this website.

legend of zelda oot 1.0 rom z64

After some failed attempts, we successfully found a setup that worked and avoided the game over, which itself saves about 12 seconds ! This time, I tried the Bizhawk emulator for the run to be publishable on this site since it is a big improvement.

legend of zelda oot 1.0 rom z64

Immediately after I published my TAS, Tharo contacted me and was motivated to work on a route that would take advantage of TAS powers to reach credits faster by using controller 1 and 3 inputs. Moreover, I used the Mupen64 emulator which is banned from this website, because I was expecting this category to evolve since ACE was fairly new. Therefore, the advantages that TAS has over real-time speedrunning could not be exploited to save even more time. However, there was one big problem with it: the route I used was intended to be used by speedrunners.

legend of zelda oot 1.0 rom z64

After this glitch was applied to any% mainly thanks to MrCheeze's work, I made a TAS of it which ended up with a time of 6:54.27. This glitch enables us to achieve Arbitrary Code Execution, or ACE for short, to warp straight to the credits. This route remained the same for years until a new major glitch has been found: the Stale Reference Manipulation glitch, or SRM for short. Since the last official submission on this website, the Get Item Manipulation glitch was found in 2015, which saved a little more than a minute according to this unofficial TAS, but was not possible to do on Nintendo 64 under normal circumstances and required the usage of Rice video plugin to work on emulator. We all thought Ganondoor would remain the fastest way to beat the game.






Legend of zelda oot 1.0 rom z64